Saturday, August 15, 2015
A very early concept of a character which would eventually become the Wildfire.
At this point in development, any character type could use any weapon. However, I still wanted to design characters for promotional purposes and this was going to be the character representing what we were then calling the soldier class (Think Phantasy Star Online.) A sword seemed the most appropriate weapon for him at the time. Currently, there isn't a sword in Starbreak at all!
Wednesday, August 12, 2015
At the Starbreak developer blog, we've made a post addressing character art. It is a brief overview of how we use Spriter.
Although this was written primarily by myself, I notice that some edits and additional sentences were added which I was unaware of.
There will be additional posts relative to Starbreak's art made in the coming weeks. I may post additional things here, too.
Starbreak is in open beta right now and you can play in your browser, no strings attached.
Saturday, May 16, 2015
Friday, May 15, 2015
"Why do I pick the characters I do?"
There are many reasons, of course. My tastes have changed with time, experience, and by whim. I thought that by making some posts about the topic I might unearth some deeply entrenched n information of great importance. Magnitudes of great wisdom for the world to behold!
Or maybe just the good, fun speculation typical of fandom.
I don't think I'll address the aforementioned reasons in any kind of order. But, the attribute which strikes me as being interesting tonight is "balance."
|Ryu (Street Fighter III)|
"Sun Tzu said: The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy."
This quote from Sun Tzu always comes to mind when I consider character choice on the basis of balance. While it may not be possible to defend from all possible tactics, I highly value characters who have the ability to respond well to as many offensive tactics as possible. In many games, this often involves picking characters with answers to questions like the following:
- Can I deal with an opponent at a distance?
- Can I deal with an opponent who gets in close?
- Can I deal with an opponent who is extremely fast?
- Can I survive mistakes without instant failure?
3rd Strike Stamina Rankings:
As you can see, and as you may have expected, Ryu really fits the bill when it comes to balance. He remains my favorite fighting game character to date.
Thursday, May 14, 2015
Wednesday, May 13, 2015
Tuesday, May 12, 2015
|Super Mario World camera system|
Working on my game Mushroom 11, I was faced with many different design and technology challenges. I wasn't expecting to find references to issues like dynamically changing shapes or vertex animation, but I was quite surprised that camera work, a subject with more than 30 years of history in games, was hardly discussed.
For those of you interested in game design, or art in games, I think it's an excellent read and I appreciate the effort put into understanding these subtleties.