Super Mario World camera system |
Working on my game Mushroom 11, I was faced with many different design and technology challenges. I wasn't expecting to find references to issues like dynamically changing shapes or vertex animation, but I was quite surprised that camera work, a subject with more than 30 years of history in games, was hardly discussed.
For those of you interested in game design, or art in games, I think it's an excellent read and I appreciate the effort put into understanding these subtleties.
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